The revamped new indication of a Xbox One, a Xbox One S, is now available. It’s smaller, sleeker, and supports 4K and HDR, though one thing we won’t see advertised on a box or in Microsoft’s selling materials is a boost to diversion performance. Despite this, a Xbox One S does yield softened performance, despite not in all games.
Microsoft’s comparison executive of product selling and planning, Albert Penello, spoke with Digital Foundry about a changes done to a system’s hardware, including a additional speed–the GPU sees a biggest bump, with a time speed boost to 914 MHz from 853 MHz. (ESRAM bandwidth enjoys a same increase, going from 204 GB/s to 219 GB/s. CPU time speed is unchanged.) He done it transparent Microsoft didn’t wish to trick a open by articulate about opening improvements, stating, “The pivotal is that we did not wish business to design any change in diversion opening for existent titles.” He also explained a GPU change was meant to concede developers to offer HDR calm though “incur[ring] any opening hit.”
And nonetheless it’s not regulating it to sell a system, Microsoft motionless to offer a additional GPU speed to all games. “So some games (ones that implement energetic fortitude and/or unbarred support rates) might see a really teenager opening improvement,” he explained. “Our contrast internally has shown this to be flattering minor, and is usually quantifiable on certain games, so we didn’t wish to make it a ‘selling point’ for a new console.”
However, Digital Foundry’s possess testing found a alleviation is notable in some games. For instance, using a same Project Cars replay on an Xbox One and an Xbox One S nets a 7 percent normal alleviation in support rate, that translates to an boost of as most as 5 frames per second.
Switching to a third-person follow angle (which DF records is some-more like a camera you’d have while playing) sees this alleviation go adult to 11 percent, or as most as 9 FPS. The site records that while it’s not a ideal comparison due to a charge effects being rather random, “the alleviation is considerable, and repeatable.”
The gains are wholly contingent on a diversion and can even change within a same diversion depending on what a bottleneck is. Hitman sees an 8.1 percent support rate boost during gameplay, though a issues branch from being CPU-constrained. That formula in opening opposite a dual systems leveling out during times during a Paris mission.
Fallout 4 advantages small from a softened hardware, while Rise of a Tomb Raider sees a sealed 30 FPS support rate on Xbox One S, since a prior hardware would see dips to 28 FPS. Batman: Arkham Knight enjoys an softened support rate, reduction shade tearing, and reduction stutter. Backward-compatible games are affected, though with a system’s GPU typically not being a problem, a improvements are not dramatic.
You can examination a full formula from Digital Foundry’s testing here, and see some of a differences for yourself in a video above. As a site sums adult a findings: “The increasing opening in a new console is fascinating to prominence in benchmarks, though in a ‘real world,’ Xbox One S simply adds an additional covering of consistency–some will notice it and conclude it, others might wish it only since it’s there, though equally, it’s satisfactory to contend that many some-more might not notice it during all.”
Whether all of this justifies a squeeze of a new console will change from chairman to person. Further complicating a matter is a impending launch of Project Scorpio subsequent year, that promises to yield significantly some-more horsepower than what’s offering with a Xbox One S.
For more, check out GameSpot’s examination of a Xbox One S. The complement is available in a US starting currently for $400, with two bundles entrance after in August that we might wish to instead wait for.